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AI Insights · Timothy · October 2025

Top 5 First Person Games in Croatia, Q3 2025: Unified Platform Insights

Explore the performance trends of the top five first person games in Croatia during Q3 2025, with data on downloads, revenue, and active users from Sensor Tower.

Top 5 First Person Games in Croatia, Q3 2025: Unified Platform Insights

In the third quarter of 2025, Croatia's gaming landscape for first person games on a unified platform, encompassing both iOS and Android, showcased notable trends across top titles. Using data from Sensor Tower, we delve into the performance of these leading games.

Call of Duty®: Mobile by Activision Publishing, Inc. saw a varied performance in revenue, starting at approximately $7.1K and peaking at $7.9K in early July, before experiencing fluctuations to end the quarter around $6K. Weekly downloads remained relatively stable, with a slight peak reaching 532 in late July. Active users started the quarter at 3K, declining to 1.5K by the end of September.

Hunting Sniper: Showdown from SPARKS INFORMATION (SINGAPORE) PTE. LTD. showed consistent revenue, maintaining figures around $1.7K to $1.9K throughout the quarter. Downloads increased steadily, peaking at 953 in late August, while active users peaked at 3.5K in early August before settling at 2.9K by the quarter's end.

Minecraft: Dream it, Build it! by Mojang experienced a steady decline in revenue from $1.6K to $1.3K by September. Downloads were modest, with a slight increase to 193 mid-August. Active users started strong at 4.9K, decreasing to 2.9K by the end of the quarter.

Fishing Clash: Sport Simulator from Ten Square Games S.A. began with a revenue of $1.8K, experiencing ups and downs to close the quarter at $1K. Downloads peaked at 1.4K in mid-August, while active users remained robust, peaking at 8.5K before ending at 6.8K.

Finally, Standoff 2 from AXLEBOLT LTD showed a gradual increase in revenue peaking at $887 in late August. Downloads showed a slight upward trend, peaking at 339 in late August, while active users maintained a steady range from 1.3K to 1.5K throughout the quarter.

These insights, powered by Sensor Tower, highlight the dynamic nature of the gaming market in Croatia. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025